Cover image for Rediscovering When Coding Was Fun

Rediscovering When Coding Was Fun

I never posted why I paused development on So This Is How I Die. If you’ve been following the devlog, you’ll know the story up to a point. The slow progress, the balancing act with client work, the occasional “I’m having a hard time” entry that I posted because solo dev accountability sometimes means confessing that nothing is on fire, you’re just tired. What you won’t find is a post that says this is where I stopped, and here’s why. ...

March 30, 2026 · 13 min · 2638 words · map[email:me@wynandpieters.dev name:Wynand Pieters]

Not dead yet...💀🎲

Hey everyone. I’ve been wanting to do an update, but was hoping to do so once I had more to share. I’ve been working on the game occasionally over the last few weeks, but I’ve run into a ton of issues, mostly my own fault, but not all of them. I’ve started addressing some of the issues that people raised, and this was going well until I tried to make a new build. I mentioned in one the last posts just before I released that upgrading to URP in Unity meant my lighting was broken, and builds took longer because I had to manually bake lighting. ...

April 20, 2024 · 3 min · 506 words · map[email:me@wynandpieters.dev name:Wynand Pieters]
Cover image for What I learned from making my first game

What I learned from making my first game (and how my approach changed for the second one)

TL;DR That’s pretty much it. Entire post summed up right there 👆 Introduction Early in 2023 I took on a challenge. I’d been going on about making my own game for ages, and my wife finally called me out on it; stop talking, start doing. A buddy of mine had been doing the same thing about an app idea he had, and so our wives decided to lock us in a room for a day and force us to work on these ideas. ...

February 5, 2024 · 9 min · 1753 words · map[email:me@wynandpieters.dev name:Wynand Pieters]