Thank you 🫶 (also, what's next)

Hey everyone 👋 I just wanted to post a quick thank you to everyone who has tried out my game. I especially appreciated anyone who has given me feedback on it. Obviously being an alpha I know there is a lot of work left, and it really helps when I hear what people think need to be addressed first. I had some time off after releasing and had a chance to rest and recover, and would like to get back into things this week. I won’t be working at the same pace I was before, but I do have some clear goals that I would like to set. ...

March 11, 2024 · 4 min · 656 words · map[email:me@wynandpieters.dev name:Wynand Pieters]

We did it!

It’s been a long few months, so I’ll keep this short. Windows, MacOS and Android builds are working, Linux still has issues, so I’ll work on that. But… LOL, not really, this is just the beginning! The game has most of the mechanics there; equippable skills, turn based combat, ultimate skills, skill unlocks, dice roll mechanics. But it needs more, and it needs balancing. More enemies, more skills, more bigger dice. ...

March 1, 2024 · 1 min · 116 words · map[email:me@wynandpieters.dev name:Wynand Pieters]
Cover image for What I learned from making my first game

What I learned from making my first game (and how my approach changed for the second one)

TL;DR That’s pretty much it. Entire post summed up right there 👆 Introduction Early in 2023 I took on a challenge. I’d been going on about making my own game for ages, and my wife finally called me out on it; stop talking, start doing. A buddy of mine had been doing the same thing about an app idea he had, and so our wives decided to lock us in a room for a day and force us to work on these ideas. ...

February 5, 2024 · 9 min · 1753 words · map[email:me@wynandpieters.dev name:Wynand Pieters]