Cover image for Animations are animating. Finally.

Animations are animating. Finally.

Okay, small update again, just want to keep this up showing there is progress. I’ve made some tweaks to the skills and I can now add the VFX animations and particle effects to it, and there are some things I can tweak to make it a bit more visually appealing. I do however still see some weirdness, with things not being centered when I expect them too, or other animations being way too small. I’m going add something to scale those effects, and also have them get bigger as you level up the skills. ...

March 7, 2025 · 1 min · 200 words
Cover image for I'm having a hard time

I'm having a hard time

This probably isn’t the place for it. But if you are following and supporting the project, and waiting on updates, then it is relevant. I’m guessing most solo devs go through this at some point, probably multiple times. And I suppose their “why” for creating their game is a big part of what keeps them going. But I am struggering right now. Doing this as a side project is hard. And knowing that I don’t have all the skills I need, and need to keep learning makes it harder. Normally, I don’t mind that. I enjoy a challenge. I welcome it. Growth happens outside your comfort zone. ...

March 1, 2025 · 2 min · 282 words
Cover image for Slow and steady wins the race

Slow and steady wins the race?

Hey folks. Just a quick update that I finally have everything configured and running again on my new laptop. I’ve also just come off a crazy amount of overtime, so hopefully these updates will become more frequent. I’m still mostly working on UI tweaks, and adding VFX to the skills. The attached video shows the first attempts at the latter, with the healing animation mostly working (bar some timing issues) and the blades effect for the ultimate (which needs to move and scale a bit, not super visible). ...

February 24, 2025 · 2 min · 236 words
Cover image for You snooze you lose

You snooze you lose 😴

Just a quick general update, I’m still working on bugs, I’ve got some ironed out, but found a few more small ones, should have a new build out by end of week. The plan after the bugfixes are to tackle the font issues that were raised, as well as resizing the UI to make free up more space for visuals. For the latter I’ll probably look at moving more information to tooltips instead of a big info window. ...

September 30, 2024 · 2 min · 391 words
Cover image for Time doesn't necessarily happen in chronological order

Time doesn't necessarily happen in chronological order.

And neither does development on this game apparently 😅 This is just a quick general update to say that I’m finally resuming development on this game. I still have a lot of bugs and improvements to figure out before I start adding more content, but I’m finally in a position where I can spend a day or two a week on this, as opposed to an hour here and an hour there. ...

August 21, 2024 · 1 min · 136 words

Not dead yet...💀🎲

Hey everyone. I’ve been wanting to do an update, but was hoping to do so once I had more to share. I’ve been working on the game occasionally over the last few weeks, but I’ve run into a ton of issues, mostly my own fault, but not all of them. I’ve started addressing some of the issues that people raised, and this was going well until I tried to make a new build. I mentioned in one the last posts just before I released that upgrading to URP in Unity meant my lighting was broken, and builds took longer because I had to manually bake lighting. ...

April 20, 2024 · 3 min · 506 words

Thank you 🫶 (also, what's next)

Hey everyone 👋 I just wanted to post a quick thank you to everyone who has tried out my game. I especially appreciated anyone who has given me feedback on it. Obviously being an alpha I know there is a lot of work left, and it really helps when I hear what people think need to be addressed first. I had some time off after releasing and had a chance to rest and recover, and would like to get back into things this week. I won’t be working at the same pace I was before, but I do have some clear goals that I would like to set. ...

March 11, 2024 · 4 min · 656 words

We did it!

It’s been a long few months, so I’ll keep this short. Windows, MacOS and Android builds are working, Linux still has issues, so I’ll work on that. But… LOL, not really, this is just the beginning! The game has most of the mechanics there; equippable skills, turn based combat, ultimate skills, skill unlocks, dice roll mechanics. But it needs more, and it needs balancing. More enemies, more skills, more bigger dice. ...

March 1, 2024 · 1 min · 116 words
Cover image for What I learned from making my first game

What I learned from making my first game (and how my approach changed for the second one)

TL;DR That’s pretty much it. Entire post summed up right there 👆 Introduction Early in 2023 I took on a challenge. I’d been going on about making my own game for ages, and my wife finally called me out on it; stop talking, start doing. A buddy of mine had been doing the same thing about an app idea he had, and so our wives decided to lock us in a room for a day and force us to work on these ideas. ...

February 5, 2024 · 9 min · 1753 words