Here it is folks, a new release with a few features and bugfixes 🎉

I did not test the Android version on an actual phone, having trouble with the Android device I use for testing, so there may be some issues… Screen layouts have been in issue in the past because of the different aspect ratios. Just let me know in the comments if you have problems, I’ll try and test ASAP.

As mentioned before, I’ve been mainly focused on adding some of the alpha features I didn’t finish up last time, which includes VFX for the skills and some tweaks to the UI. Keen-eyed observers will notice I skipped 0.5a… I made the builds with the VFX changes, but not the bug fixes, and ended up not uploading them because of a pretty big bug 🙈

So with this release I’ve got some things in a good place and I can start working on some of the larger items I want in place before moving on to the Beta version of the game. For context, when I’m talking about the Alpha, this for me focuses on the core mechanics and infrastructure I need before moving on to the actual game, which will be the Beta version.

The main things I want to focus on next, probably not in this order, we’ll see

  • Controller Support (which probably means redoing the input scheme and Options menu)
  • D8 Dice UI (the idea is that you can upgrade your dice over runs, the D8 will be upgrade for the D6)
  • Second character (which will probably include a character selection screen, with the idea that different characters have different Ultimates and different default dice layouts)
  • Turn and Combat flow improvements (including the option to skip text and increase gameplay speed, this is a big one, since it means completely refactoring this class to use events for everything)
  • Camera animations for idle and attacks (a big one I’ve wanted to add for a while, but beyond my current expertise, need to watch some tutorials…)

I’m sure there are other things on the Trello, but not that I can remember off the top of my head.


This post was originally published on itch.io