Cover image for The over-engineering trap

The over-engineering trap

🧩 I fell into a trap. One I’m often warning others not to fall into. Two of them, actually. šŸ’» The solution I’m building for one client isn’t necessarily a hard problem. There are existing solutions, but we want a simple MVP at lowest cost, so most paid services are off the table. With our custom integration needs, we decided to roll most of it ourselves. No, this wasn’t the trap. ...

March 6, 2025 Ā· 2 min Ā· 378 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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I'm having a hard time

This probably isn’t the place for it. But if you are following and supporting the project, and waiting on updates, then it is relevant. I’m guessing most solo devs go through this at some point, probably multiple times. And I suppose their ā€œwhyā€ for creating their game is a big part of what keeps them going. But I am struggering right now. Doing this as a side project is hard. And knowing that I don’t have all the skills I need, and need to keep learning makes it harder. Normally, I don’t mind that. I enjoy a challenge. I welcome it. Growth happens outside your comfort zone. ...

March 1, 2025 Ā· 2 min Ā· 282 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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AI Tools: Are We Replacing Skills or Enhancing Them? (and at what cost)

The Promise vs. Reality of AI in Tech I’m genuinely excited about recent AI advancements. The tools continue improving, and we’re discovering more ways to optimize and enhance our work. I’ve personally found a good rhythm using AI to multiply my skills rather than replace or hinder them. However, I’m concerned about the industry’s direction with these improvements. Instead of creating better developers, we’re often replacing them. Rather than building amazing accessibility tools, we’re creating deep fakes and virtual companions. ...

February 27, 2025 Ā· 3 min Ā· 628 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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Slow and steady wins the race?

Hey folks. Just a quick update that I finally have everything configured and running again on my new laptop. I’ve also just come off a crazy amount of overtime, so hopefully these updates will become more frequent. I’m still mostly working on UI tweaks, and adding VFX to the skills. The attached video shows the first attempts at the latter, with the healing animation mostly working (bar some timing issues) and the blades effect for the ultimate (which needs to move and scale a bit, not super visible). ...

February 24, 2025 Ā· 2 min Ā· 236 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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Why on earth does no-one want to code anymore!?!

šŸŽÆ This morning’s YouTube recommendation: someone coding purely by voice using Cursor agents and Windows dictation tools. My first thought? Not ā€œwow, how cool!ā€ but ā€œseriously, is typing that hard now!?ā€ šŸ™„ My second thought: ā€œGood luck remote debugging a Linux server at 1am to fix what your AI buddy brokeā€¦ā€ First we outsource thinking to AI, now the typing… it’s like nobody wants to actually do this job anymore! 🤦 But here’s the thing - after my initial skepticism, I realized this IS actually pretty cool. Just not for the reasons filling up your social media feed. ...

February 24, 2025 Ā· 1 min Ā· 179 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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AI is coming for our jobs! Again? Still? No?

šŸ¤– I love how every new LLM release triggers a wave of ā€œAI is coming for your job!ā€ posts, only for people to realize a few weeks later ā€œoh, nope, sorry, not this yetā€ šŸ˜ šŸ’” While AI tools are certainly force multipliers for productivity, even with agents, they’re not replacing humans yet. Even the best apps I’ve generated with Bolt or Replit eventually need human intervention and fixing. šŸŽÆ Hot take incoming: I find it amusing when people consider these simplistic example AI-generated ā€œappsā€ as ā€œreal developmentā€. Most modern webapps are already essentially just careful combinations of frameworks and styling, using existing tools that solve problems in generic ways. That’s not novel software development. ...

January 21, 2025 Ā· 2 min Ā· 238 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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Retrospective: 2024

🌱 As 2024 enters the rear-view mirror and we look forward to 2025, this is usually an opportune time to reflect and plan. Those who know me personally are aware that 2024 was a challenging year with personal loss and challenges in the extended family, as well as some health issues, but it was also one with opportunity and challenges (some I chose for myself). šŸ’¼ I’m extremely grateful for the support I’ve received after starting PiForge. It’s been an amazing start for a new company, and while the last few months have been challenging with deadlines and extra hours, I look forward to what that means for the future. ...

December 27, 2024 Ā· 2 min Ā· 362 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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My two favorite AI tools (that I don't see enough people talking about)

Over a year ago a wrote a post about how I felt that, even though ChatGPT was making me more productive, I also felt it was making me lazier and dumber. Since then, I’ve been a lot more intentional about how I use AI tools, in particular generative AI tools and coding assistants. It should be a multiplier, not a replacement or crutch, which is something I see juniors and non-developers struggle with the most, but clearly we can all fall prey too. ...

October 14, 2024 Ā· 6 min Ā· 1176 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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You snooze you lose 😓

Just a quick general update, I’m still working on bugs, I’ve got some ironed out, but found a few more small ones, should have a new build out by end of week. The plan after the bugfixes are to tackle the font issues that were raised, as well as resizing the UI to make free up more space for visuals. For the latter I’ll probably look at moving more information to tooltips instead of a big info window. ...

September 30, 2024 Ā· 2 min Ā· 391 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]
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Why You're NOT an Engineer (also Why It [Probably] Doesn't Matter)

Trigger warning: this is a bit of a rant. Also, it contains opinions. Specifically mine. If you are allergic to other peoples opinions, or likely to experience anger or hatefulness when hearing others opinions, this post is probably not for you. Also, if you actually are an Engineer, have a cookie. Intro I spend a large amount of time on interviews. Or I did, up until mid 2020, but whatever. Sure, it’s not as much as large corporations fielding thousands of applicants, but I’d wager more than the average startup. I’ve conducted a couple hundred interviews myself, and I’ve been interviewed a couple ten times. ...

September 17, 2024 Ā· 6 min Ā· 1184 words Ā· map[email:me@wynandpieters.dev name:Wynand Pieters]