Cover image for You snooze you lose

You snooze you lose 😴

Just a quick general update, I’m still working on bugs, I’ve got some ironed out, but found a few more small ones, should have a new build out by end of week. The plan after the bugfixes are to tackle the font issues that were raised, as well as resizing the UI to make free up more space for visuals. For the latter I’ll probably look at moving more information to tooltips instead of a big info window. ...

September 30, 2024 · 2 min · 391 words
Cover image for Why You're NOT an Engineer

Why You're NOT an Engineer (also Why It [Probably] Doesn't Matter)

Trigger warning: this is a bit of a rant. Also, it contains opinions. Specifically mine. If you are allergic to other peoples opinions, or likely to experience anger or hatefulness when hearing others opinions, this post is probably not for you. Also, if you actually are an Engineer, have a cookie. Intro I spend a large amount of time on interviews. Or I did, up until mid 2020, but whatever. Sure, it’s not as much as large corporations fielding thousands of applicants, but I’d wager more than the average startup. I’ve conducted a couple hundred interviews myself, and I’ve been interviewed a couple ten times. ...

September 17, 2024 · 6 min · 1184 words
Cover image for Time doesn't necessarily happen in chronological order

Time doesn't necessarily happen in chronological order.

And neither does development on this game apparently 😅 This is just a quick general update to say that I’m finally resuming development on this game. I still have a lot of bugs and improvements to figure out before I start adding more content, but I’m finally in a position where I can spend a day or two a week on this, as opposed to an hour here and an hour there. ...

August 21, 2024 · 1 min · 136 words
Cover image for Be water, my friend

Be water, my friend (my tao of software development)

Intro I don’t know why this has been on my mind the last few weeks, but guess that means I need to write something down… I love Bruce Lee. I don’t generally think of myself of someone who has “heroes”, but if there is one person outside my father who has greatly inspired me and changed how I think about life, it would be Bruce Lee. At first, as a little kid with silly hopes and crazy dreams, it was just all the cool fighting scenes in his movies that made want to be like him. ...

June 10, 2024 · 8 min · 1514 words

Not dead yet...💀🎲

Hey everyone. I’ve been wanting to do an update, but was hoping to do so once I had more to share. I’ve been working on the game occasionally over the last few weeks, but I’ve run into a ton of issues, mostly my own fault, but not all of them. I’ve started addressing some of the issues that people raised, and this was going well until I tried to make a new build. I mentioned in one the last posts just before I released that upgrading to URP in Unity meant my lighting was broken, and builds took longer because I had to manually bake lighting. ...

April 20, 2024 · 3 min · 506 words

Thank you 🫶 (also, what's next)

Hey everyone 👋 I just wanted to post a quick thank you to everyone who has tried out my game. I especially appreciated anyone who has given me feedback on it. Obviously being an alpha I know there is a lot of work left, and it really helps when I hear what people think need to be addressed first. I had some time off after releasing and had a chance to rest and recover, and would like to get back into things this week. I won’t be working at the same pace I was before, but I do have some clear goals that I would like to set. ...

March 11, 2024 · 4 min · 656 words

We did it!

It’s been a long few months, so I’ll keep this short. Windows, MacOS and Android builds are working, Linux still has issues, so I’ll work on that. But… LOL, not really, this is just the beginning! The game has most of the mechanics there; equippable skills, turn based combat, ultimate skills, skill unlocks, dice roll mechanics. But it needs more, and it needs balancing. More enemies, more skills, more bigger dice. ...

March 1, 2024 · 1 min · 116 words
Cover image for What I learned from making my first game

What I learned from making my first game (and how my approach changed for the second one)

TL;DR That’s pretty much it. Entire post summed up right there 👆 Introduction Early in 2023 I took on a challenge. I’d been going on about making my own game for ages, and my wife finally called me out on it; stop talking, start doing. A buddy of mine had been doing the same thing about an app idea he had, and so our wives decided to lock us in a room for a day and force us to work on these ideas. ...

February 5, 2024 · 9 min · 1753 words
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I am a Single Monitor Developer (but I am very particular about that monitor)

LOLWUT. Random. Yes. Kinda. So here’s the thing; I recently watched a reaction video by ThePrimeTime for a clip about the “Best Programming Setup” from the Lex Fridman interview with John Carmack, and for some reason it sparked an urge to write about something. The specific bit was here (from around 19:45 to 21:12), where John talked about making the move from 2 to 3 monitors, and Prime commented on being a 1 monitor person. ...

November 23, 2023 · 5 min · 993 words
Cover image for I miss being a code monkey

I miss being a code monkey (but guiding the troop has its own charm)

Clarity for the purpose of this post 😏 code monkey, n. a computer programmer who is not involved in any aspect of conceptual or design work, but simply writes code to specifications given programmer, n. an organism that can turn caffeine into code. Introduction Once upon a time, (many, many moons ago) at the very start of my career, I was just a “code monkey”; an individual contributor to the grand scheme of the digital jungle being fed instructions from primates higher on the food chain and was expected to simply do what I’m told. ...

August 2, 2023 · 6 min · 1263 words