<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game-Dev on Wynand Pieters</title><link>https://wynandpieters.dev/categories/game-dev/</link><description>Recent content in Game-Dev on Wynand Pieters</description><generator>Hugo -- 0.154.3</generator><language>en-us</language><managingEditor>me@wynandpieters.dev (Wynand Pieters)</managingEditor><webMaster>me@wynandpieters.dev (Wynand Pieters)</webMaster><lastBuildDate>Mon, 13 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://wynandpieters.dev/categories/game-dev/index.xml" rel="self" type="application/rss+xml"/><item><title>Why Technology Shifted from Purpose to Profit</title><link>https://wynandpieters.dev/posts/from-purpose-to-profit/</link><pubDate>Mon, 13 Apr 2026 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/from-purpose-to-profit/</guid><description>When Gaming Lost Its Soul, And Why AI Is Speedrunning the Same Path.</description></item><item><title>Rediscovering When Coding Was Fun</title><link>https://wynandpieters.dev/posts/rediscovering-when-coding-was-fun/</link><pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/rediscovering-when-coding-was-fun/</guid><description>Thoughts on fantasy consoles, deliberate constraints, and rediscovering why you started coding in the first place</description></item><item><title>We've Seen This Movie Before</title><link>https://wynandpieters.dev/posts/weve-seen-this-movie-before/</link><pubDate>Thu, 19 Mar 2026 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/weve-seen-this-movie-before/</guid><description>The AI coding tools boom is giving me serious déjà vu — and not the good kind</description></item><item><title>UPDATES!?! Finally 🙄</title><link>https://wynandpieters.dev/posts/updates-finally/</link><pubDate>Tue, 22 Apr 2025 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/updates-finally/</guid><description>Alpha bugfixes and improvements announcement for So This Is How I DIE with builds for Windows, MacOS, and Android</description></item><item><title>Animations are animating. Finally.</title><link>https://wynandpieters.dev/posts/animations-are-animating-finally/</link><pubDate>Fri, 07 Mar 2025 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/animations-are-animating-finally/</guid><description>Progress update on animations, VFX, and particle effects in So This Is How I DIE</description></item><item><title>I'm having a hard time</title><link>https://wynandpieters.dev/posts/im-having-a-hard-time/</link><pubDate>Sat, 01 Mar 2025 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/im-having-a-hard-time/</guid><description>Reflections on the challenges of solo game development and staying motivated</description></item><item><title>Slow and steady wins the race?</title><link>https://wynandpieters.dev/posts/slow-and-steady-wins-the-race/</link><pubDate>Mon, 24 Feb 2025 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/slow-and-steady-wins-the-race/</guid><description>Progress update on UI tweaks and VFX animations for skills in So This Is How I DIE</description></item><item><title>You snooze you lose 😴</title><link>https://wynandpieters.dev/posts/you-snooze-you-lose/</link><pubDate>Mon, 30 Sep 2024 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/you-snooze-you-lose/</guid><description>Progress update on bug fixes, UI improvements, and discovering a similar game concept</description></item><item><title>Time doesn't necessarily happen in chronological order.</title><link>https://wynandpieters.dev/posts/time-doesnt-necessarily-happen-in-chronological-order/</link><pubDate>Wed, 21 Aug 2024 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/time-doesnt-necessarily-happen-in-chronological-order/</guid><description>Update on resuming development for So This Is How I DIE after a hiatus</description></item><item><title>Thank you 🫶 (also, what's next)</title><link>https://wynandpieters.dev/posts/thank-you-also-whats-next/</link><pubDate>Mon, 11 Mar 2024 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/thank-you-also-whats-next/</guid><description>Gratitude for feedback on the alpha release and plans for future development of So This Is How I DIE</description></item><item><title>We did it!</title><link>https://wynandpieters.dev/posts/we-did-it/</link><pubDate>Fri, 01 Mar 2024 00:00:00 +0000</pubDate><author>me@wynandpieters.dev (Wynand Pieters)</author><guid>https://wynandpieters.dev/posts/we-did-it/</guid><description>Alpha release announcement for So This Is How I DIE with builds for Windows, MacOS, and Android</description></item></channel></rss>